The late-Classic Maya site of Uxmal ("oosh-mahl",
meaning "thrice-built") in the Yucatan dates from before the 10th
century AD. It is considered one of the most complex and beautiful
expressions of Puuc architecture and, for many, is a major highlight of a
Yucatán vacation.
Puuc means "hilly country," and is the
name given to the hills nearby and the predominant style of ancient
architecture found here. Puuc decoration, which abounds at Uxmal, is
characterized by elaborate horizontal stonework on upper levels. Uxmal
is part of the the "Puuc route" of Mayan sites, along with nearby Sayil, Kabah, Xlapak, and Labná.
History of Uxmal
The area around Uxmal was occupied as early as 800 BC, but the
major building period took place when it was the capital of a Late
Classic Mayan state around 850-925 AD.
After about 1000, when Toltec invaders took over the Yucatán peninsula (establishing their capital at Chichén Itza), all major construction ceased at Uxmal. But it continued to be occupied and participated in the political League of Mayapán.
Uxmal
later came under the control of the Xiú princes. The site was abandoned
around 1450, shortly before the arrival of the Spanish conquistadors.
What to See at Uxmal
The main ruins of Uxmal cover about 150 acres, with
residential districts spreading further beyond that. Uxmal occupies a
grassy savannah surrounded by forest and its buildings were adapted to
the varied elevations of the hilly landscape.
Unlike most Yucatan
sites, Uxmal derived its not as much from cenotes (natural wells) as
from man-made cisterns that collected rain water, one of which can be
seen near the entrance. The constant concern with the supply of water
probably explains the special popularity of the rain god Chac at Puuc sites.
The real function of many of the structures remains uncertain, and they retain the fanciful names given them by the Spanish.
At 35 m (115 ft), the massive Magician's Pyramid (Pirámide del Adivino) is the tallest structure at Uxmal. The pyramid is also known as the Pyramid of the Dwarf;
both names derive from a legend about a magical dwarf who was hatched
from an egg, grew to adulthood in a single day, and built this pyramid
in one night. Actually, it was begun in the 6th century AD and regularly
expanded through the 10th century.
The pyramid is unique among
Mayan structures because of its rounded sides, height, and steepness,
and the doorway on the opposite (west) side near the top. Its limestone
core was originally covered with smooth plaster and painted red with
accents in blue, yellow and black. Beneath the Magician's Pyramid are
five earlier structures; it was common for the Mayas to build new
structures on top of old ones at regular intervals.
The rich
decoration on the doorway of "Temple 4," near the top, features 12
stylized masks. These are traditionally thought to represent the rain
god Chac, but recent scholarship suggests they are actually
"iconographic mountains," or witz (Coe, The Maya,
166). The structure at the very top, Temple 5, dates from about 1000
AD; its design may be inspired by the nearby Governor's Palace.
The Nunnery Quadrangle
was given its name by the 16th-century Spanish historian Fray Diego
López de Cogullado because it reminded him of a Spanish convent. It may
have been a military academy or a training school for Mayan princes, who
would have lived in the 74 rooms. The rooms have no interior decoration
and have mostly been taken over by swallows.
The buildings of
the Nunnery Quadrangle were constructed at different times: first the
northern; then the southern, eastern, and western buildings. The western
building has the most richly decorated facade, featuring intertwined
stone snakes and numerous masks of the hook-nosed rain god Chac. Above each doorway in the the archway to the south of the Nunnery Quadrangle features the motif of a Maya cottage, or nah, which is still seen throughout the Yucatán today.
In its size and intricate stonework, the Governor's Palace
rivals the Magician's Pyramid as the masterpiece of Uxmal. It's an
imposing three-level edifice with a 97m (320-ft.) long mosaic facade,
built in the 9th and 10th centuries.
If you stand back from the Palace on the east side, the 103 stone masks of Chac
seem to slither across the facade like a serpent. They end at the
corners, where there are columns of masks. In the open plaza in front of
the Palace is the Jaguar Throne, carved like a two-headed jaguar, which the Mayas associated with chiefs and kings.
Fray
Cogullado also gave this building its name, and he may have been more
accurate this time - the Governor's Palace may have been the
administrative center of the Xiú principality, which included the region
around Uxmal. The Governor's Palace probably had astrological significance as well.
For
years, scholars pondered why this building was constructed slightly
turned from adjacent buildings. Recently scholars of archaeoastronomy (a
relatively new science that studies the placement of archaeological
sites in relation to the stars) discovered that the central doorway,
which is larger than the others, is in perfect alignment with Venus.
Behind the Govenor's Place is a lower-level plaza with the Great Pyramid, 260 feet (79 m) on each side. The top of the pyramid has the Temple of the Macaws, three other ruined temples, and fine views.
The Turtle House
is a simple rectangular building on the terrace south of the ball
court. The temple is named for the frieze of small turtles in procession
around the top of building. Though much smaller and less elaborate than
other structures, its harmony and elegance makes it one of the gems of
Uxmal.
A building called the Dovecote features roof combs, which are not commonly found in Puuc temples.
Getting There
If traveling by car, there are two routes to Uxmal from Merida: Highway 261 or State Highway 18. Note that there's no gas available at Uxmal. Buses runs from Merida to Uxmal, but to see the sound and light show, you should sign up for a guided tour in Merida.
Tip:
If staying the night in Uxmal, an efficient plan is to arrive late in
the day, buy a ticket to see the sound-and-light show that evening, then
explore the ruins the next morning before it gets hot. Make sure that
the ticket vendor knows your intentions and keep the ticket.
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