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Tuesday, July 5, 2011

Could simple anger have taught people to cooperate?




Special to World Science  
While re­search­ers don’t agree on how hu­mans first de­vel­oped the ex­cep­tion­al lev­el of coop­era­t­ion they show in to­day’s so­ci­eties, a few bas­ic ideas are of­ten ban­died about the sci­en­tif­ic lit­er­a­ture.

A new study is chal­leng­ing one of the lead­ing the­o­ries, though, to re­place it with a sim­pler no­tion: hu­mans learn­ed to coop­erate be­cause they did­n’t want to make the neigh­bors an­gry.

The re­search forms a coun­ter­point to a grow­ing stack of stud­ies ar­gu­ing that police-like be­hav­iors play lead­ing roles in the de­vel­op­ment of coop­era­t­ion, by help­ing to en­force stan­dards of con­duct.

How coop­era­t­ion became com­mon in any so­cial spe­cies has long been a ma­jor ques­tion mark. Ev­o­lu­tion­ary the­o­ry, the main tool biologists use to ex­plain such things, fails to di­rectly ex­plain this one, and on the sur­face in fact seems to in­di­cate it could not happen.  Yet all sorts of crea­tures coop­erate—and hu­mans, sci­en­tists say, are the only ones who coop­erate in large groups with non-kin and strangers.

Pro­pos­ing that some mem­bers of a com­mun­ity tend to take on polic­ing roles, self-ap­pointed or oth­er­wise, is a po­ten­tial so­lu­tion that has in­trigued many re­search­ers. It has a tan­ta­liz­ing ba­sis in bi­ol­o­gy: crea­tures as sim­ple as bac­te­ria have been doc­u­mented to adopt police-like be­hav­iors to up­root freeload­ers and cheaters from their midst. Re­search­ers such as Ernst Fehr of the Uni­vers­ity of Zu­rich have en­listed peo­ple in game-ex­pe­ri­ments in which they can win mon­ey if they’re gen­er­ous among each oth­er—but may win more by free­load­ing on the larg­er group’s gen­eros­ity, at some cost to the group. When play­ers al­so have a chance to fi­nan­cially pe­nal­ize these free-riders, they do so even if it hurts them—and coop­era­t­ion goes up, Fehr and col­leagues found. Math­e­mat­i­cal mod­els have al­so been drawn up show­ing how such “third-par­ty pun­ish­ment,” or pun­ish­ment on be­half of a com­mun­ity, can make sense as part of an ev­o­lu­tion­ary pic­ture.

But re­search­ers in­clud­ing Frank J. Mar­lowe of the Uni­vers­ity of Dur­ham, U.K., ar­gue that the­re’s one prob­lem he­re. In the sim­plest real hu­man so­ci­eties, peo­ple who pun­ish oth­ers on be­half on the pub­lic good seem to be woe­fully few, yet shar­ing and coop­era­t­ion are still com­mon. In a new stu­dy, Mar­lowe, with a group of U.K. and U.S. col­leagues, claim that the avengers of the wronged are un­nec­es­sary to ex­plain hu­man coop­era­t­ion—ex­cept if we’re talk­ing about peo­ple aveng­ing them­selves.

“Mo­ti­vated by the bas­ic emo­tion of anger,” peo­ple’s ten­den­cy to re­tal­i­ate on their own be­half is “suf­fi­cient to ex­plain the ori­gins of hu­man coop­era­t­ion,” the re­search­ers wrote in the July 22 is­sue of the re­search jour­nal Pro­ceed­ings of the Roy­al So­ci­e­ty B.

This ten­den­cy is “more un­iver­sal” than pun­ish­ment of wrong­do­ers on be­half of third par­ties, they added, la­bel­ing this di­rect sort of re­talia­t­ion “sec­ond par­ty, ‘spite­ful’ pun­ish­ment.”

Mar­lowe and col­leagues drew on pub­lished de­scrip­tions of small-scale for­ag­ing so­ci­eties that plau­sibly could have been like early hu­man com­mun­i­ties. They al­so drew on the re­sults of ad­di­tion­al ex­pe­ri­men­tal games, these con­ducted with mem­bers of such small so­ci­eties as well as larg­er ones. The games were aimed at gaug­ing peo­ple’s will­ing­ness to be gen­er­ous and, on the flip side, to re­tal­i­ate for un­co­op­er­a­tive be­hav­ior.

These ex­pe­ri­ments and de­scrip­tions, they said, show that small so­ci­eties are less gen­er­ous and less giv­en to en­gage in “third-par­ty pun­ish­ment” than large so­ci­eties. How­ev­er, their mem­bers are eve­ry bit as will­ing to avenge them­selves, even at a cost, they added.

Third-par­ty, police-like pun­ish­ment, termed “strong re­cipro­city,” is “more rel­e­vant for un­der­stand­ing the cul­tur­al ev­o­lu­tion of large, com­plex, agricul­tur­al so­ci­eties,” they added. The re­search group con­ducted the ex­pe­ri­men­tal games with a “wide range of so­ci­eties, in­clud­ing hunter–gathe­rers, horticul­tur­alists, pas­toral­ists, farm­ers and ­city dwellers,” they not­ed.

Sev­er­al games were played. In the sim­plest, de­signed to meas­ure gen­eros­ity, the re­searcher hands some mon­ey to a sub­ject, who is asked to give some of it to an­oth­er play­er if he or she wants. The ex­pe­ri­menter records what this first play­er de­cides to do, and the “game” ends the­re. In an­oth­er, the play­er is again asked to of­fer some of the mon­ey to an­oth­er play­er, but that oth­er play­er is ad­vised that they can re­ject the mon­ey if, for ex­am­ple, the of­fer seems in­sult­ingly small. If they re­ject the of­fer, both play­ers get noth­ing: it’s a game de­signed to gauge peo­ple’s will­ing­ness to dish out “spite­ful” pun­ish­ment.

“In real life,” such seem­ingly spite­ful be­hav­ior probably pays off eventually, Mar­lowe and col­leagues wrote, be­cause oth­ers learn they can’t easily get away with hand­ing the pun­isher a raw deal.

In a third game, a play­er gets to pun­ish a sec­ond play­er who they feel gave a bad deal to a third play­er, by de­priv­ing them of all their al­lot­ted mon­ey. The catch is that the first play­er has to give up one-fifth of their own al­lot­ment to do this. This game is de­signed to mim­ic the role of the en­forcer who pun­ishes mis­cre­ants on be­half of so­ci­e­ty.

The find­ings do show that in large so­ci­eties, “third-par­ty pun­ish­ment” is im­por­tant and in­deed more com­mon than di­rect re­venge, the re­search­ers found. “Pun­ish­ers may get a reputa­t­ion as good cit­i­zens and might be re­warded for en­forc­ing stan­dards of fair­ness for the larg­er group,” ex­plaining their prev­a­lence in larg­er so­ci­eties, Mar­lowe and col­leagues wrote. But peo­ple in very small so­ci­eties are “less will­ing” to do that, and in­stead more of­ten pun­ish those who have di­rectly slighted them.

“What is spe­cial about hu­mans is the will­ing­ness to be spite­ful to force coop­era­t­ion,” Mar­lowe and col­leagues con­clud­ed.

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