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Thursday, October 20, 2011

Technology that helps see through walls







“Through the use of microwaves, MIT researchers have devised technology to see through walls in real time.”

The ability to see through walls is no longer the stuff of science fiction, thanks to new radar technology developed at MIT’s Lincoln Laboratory.
Much as humans and other animals see via waves of visible light that bounce off objects and then strike our eyes’ retinas, radar “sees” by sending out radio waves that bounce off targets and return to the radar’s receivers. But just as light can’t pass through solid objects in quantities large enough for the eye to detect, it’s hard to build radar that can penetrate walls well enough to show what’s happening behind. Now, Lincoln Lab researchers have built a system that can see through walls from some distance away, giving an instantaneous picture of the activity on the other side.
The researchers’ device is an unassuming array of antenna arranged into two rows — eight receiving elements on top, 13 transmitting ones below — and some computing equipment, all mounted onto a movable cart. But it has powerful implications for military operations, especially “urban combat situations,” says Gregory Charvat, technical staff at Lincoln Lab and the leader of the project.
MIT researchers Gregory Charvat, left, and John Peabody have devised radar technology that can "see" through walls.
Waves through walls
Walls, by definition, are solid, and that’s certainly true of the four- and eight-inch-thick concrete walls on which the researchers tested their system.
At first, their radar functions as any other: Transmitters emit waves of a certain frequency in the direction of the target. But in this case, each time the waves hit the wall, the concrete blocks more than 99 percent of them from passing through. And that’s only half the battle: Once the waves bounce off any targets, they must pass back through the wall to reach the radar’s receivers — and again, 99 percent don’t make it. By the time it hits the receivers, the signal is reduced to about 0.0025 percent of its original strength.
But according to Charvat, signal loss from the wall is not even the main challenge. “[Signal] amplifiers are cheap,” he says. What has been difficult for through-wall radar systems is achieving the speed, resolution and range necessary to be useful in real time. “If you’re in a high-risk combat situation, you don’t want one image every 20 minutes, and you don’t want to have to stand right next to a potentially dangerous building,” Charvat says.
The Lincoln Lab team’s system may be used at a range of up to 60 feet away from the wall. (Demos were done at 20 feet, which Charvat says is realistic for an urban combat situation.) And, it gives a real-time picture of movement behind the wall in the form of a video at the rate of 10.8 frames per second.
Filtering for frequencies
One consideration for through-wall radar, Charvat says, is what radio wavelength to use. Longer wavelengths are better able to pass through the wall and back, which makes for a stronger signal; however, they also require a correspondingly larger radar apparatus to resolve individual human targets. The researchers settled on S-band waves, which have about the same wavelength as wireless Internet — that is, fairly short. That means more signal loss — hence the need for amplifiers — but the actual radar device can be kept to about eight and a half feet long. “This, we believe, was a sweet spot because we think it would be mounted on a vehicle of some kind,” Charvat says.
Even when the signal-strength problem is addressed with amplifiers, the wall — whether it’s concrete, adobe or any other solid substance — will always show up as the brightest spot by far. To get around this problem, the researchers use an analog crystal filter, which exploits frequency differences between the modulated waves bouncing off the wall and those coming from the target. “So if the wall is 20 feet away, let’s say, it shows up as a 20-kilohertz sine wave. If you, behind the wall, are 30 feet away, maybe you’ll show up as a 30-kilohertz sine wave,” Charvat says. The filter can be set to allow only waves in the range of 30 kilohertz to pass through to the receivers, effectively deleting the wall from the image so that it doesn’t overpower the receiver.
“It’s a very capable system mainly because of its real-time imaging capability,” says Robert Burkholder, a research professor in Ohio State University’s Department of Electrical and Computer Engineering who was not involved with this work. “It also gives very good resolution, due to digital processing and advanced algorithms for image processing. It’s a little bit large and bulky for someone to take out in the field,” he says, but agrees that mounting it on a truck would be appropriate and useful.
The phased array system sends and receives signals of movement behind concrete walls.
Monitoring movement
In a recent demonstration, Charvat and his colleagues, Lincoln Lab assistant staff John Peabody and former Lincoln Lab technical staff Tyler Ralston, showed how the radar was able to image two humans moving behind solid concrete and cinder-block walls, as well as a human swinging a metal pole in free space. The project won best paper at a recent conference, the 2010 Tri-Services Radar Symposium.
Because the processor uses a subtraction method — comparing each new picture to the last, and seeing what’s changed — the radar can only detect moving targets, not inanimate objects such as furniture. Still, even a human trying to stand still moves slightly, and the system can detect these small movements to display that human’s location.
The system digitizes the signals it receives into video. Currently, humans show up as “blobs” that move about the screen in a bird’s-eye-view perspective, as if the viewer were standing on the wall and looking down at the scene behind. The researchers are currently working on algorithms that will automatically convert a blob into a clean symbol to make the system more end-user friendly. “To understand the blobs requires a lot of extra training,” Charvat says.
With further refinement, the radar could be used domestically by emergency-response teams and others, but the researchers say they developed the technology primarily with military applications in mind. Charvat says, “This is meant for the urban war fighter … those situations where it’s very stressful and it’d be great to know what’s behind that wall.”

No normal man can do this...must watch... [HQ]


Thought-controlled computers may soon be a reality




"Today's human-computer interface is an I/O bottleneck that can be corrected, says scientist" 
In 1960, computer scientist J.C.R. Licklider published Man-Computer Symbiosis, a paper that outlined his dream for interactive computing and helped pave the way to the creation of the graphical user interface.
This week, at the Massachusetts Institute of Technology's Emerging Technology Conference here, another scientist suggested that there may soon come a time when people no longer have to touch a keyboard or a mouse, or even speak a command, in order to perform a computer function.

Instead, said Gerwin Schalk, a research scientist at the Wadsworth Center, a public health laboratory run by the New York state government, a person can think of a command and the computer will respond. 
"What I'm here to tell you is that this is not science fiction. This is an emerging reality," Schalk said. 

Schalk said a slow interface is a problem for human-computer interaction. Humans are forced to translate what they are thinking into digital commands that computers can understand, a process that creates I/O bottlenecks from the very start.

Neurotechnology, a $145 billion market that is growing at 9% annually, has already achieved key milestones in man-computer symbiosis.
Researchers are working with the brain's alpha waves -- neural oscillations in the frequency range of 8 and 12 Hz -- to create rich syntactic representations that can be used to communicate directly with computers, Schalk said.
Schalk presented attendees a video showing how test subjects can control computer games through the use of electrodes attached to the surface of their brains. The test subjects were already wired for treatment of illnesses such as epilepsy.
In one demonstration in the video, a patient used thoughts to shoot monsters in the video game Doom. The patient used a joystick to move the gun back and forth but used his thoughts to cause the gun the shoot -- accurately.
In another demonstration, Schalk showed how a computer can tell the difference between someone thinking the sounds, "Ah" or "Ooh."
A third demonstration a computer detecting the sound level of music a person was listening to and track it moment-by-moment. 
"We're about that close," Schalk said, pinching his thumb and index finger together, "to being able to play back the music just by listening to the brain."
Yet another demonstration showed in how scientists can track in real time which part of the brain reacts to physical movement, from sticking a tongue out to trying to solve a Rubik's Cube puzzle.
Such technology could allow users to command a computer without touching it.
-Culled from ComputerWorld