Design is everywhere - and that's why looking for a definition may
not help you grasp what it is.
Design is everywhere. It's what drew you to the last piece of
furniture you bought and it's what made online banking possible.
It's made London taxi cabs easier to get in and out of and it made
Stella McCartney's name. It's driving whole business cultures and
making sure environments from hospitals to airports are easier to
navigate.
The single word 'design' encompasses an awful lot, and that's why
the understandable search for a single definition leads to lengthy
debate to say the least.
There are broad definitions and specific ones - both have
drawbacks. Either they're too general to be meaningful or they
exclude too much.
One definition, aired by designer Richard Seymour during the
Design Council's Design in Business Week 2002, is 'making things
better for people'. It emphasises that design activity is focused first
and foremost on human behaviour and quality of life, not factors
like distributor preferences. But nurses or road sweepers could say
they, too, 'make things better for people'.
Meanwhile, a definition focused on products or 3D realisations of
ideas excludes the work of graphic designers, service designers
and many other disciplines. There may be no absolute definitions
of design that will please everyone, but attempting to find one can
at least help us pin down the unique set of skills that designers
bring to bear.
Translation
Design could be viewed as an activity that translates an idea into a
blueprint for something useful, whether it's a car, a building, a
graphic, a service or a process. The important part is the
translation of the idea, though design's ability to spark the idea in
the first place shouldn't be overlooked.
Scientists can invent technologies, manufacturers can make
products, engineers can make them function and marketers can
sell them, but only designers can combine insight into all these
things and turn a concept into something that's desirable, viable,
commercially successful and adds value to people's lives.
There are many misconceptions about design. Sunday
supplements and glossy magazines often use 'design' as a
buzzword denoting style and fashion. While the toaster or
corkscrew being featured may be well designed, the result is to
feed the belief of would-be design clients that design is restricted
to the surface of things and how they look, and that it's best
employed at the end of the product development process.
But good design isn't simply about the surface. Aesthetics are
important, but only a part of a bigger picture.
Design is fundamental. People often need reminding that
everything around us is designed and that design decisions impact
on nearly every part of our lives, be it the environments we work in,
the way we book holidays, or the way we go about getting get the
lid off the jam jar. When those things work, it's taken for granted,
but, as Bill Moggridge, founder of international consultancy IDEO,
says: 'A lot of trial and error goes into making things look
effortless.'
Design and the user
Good design begins with the needs of the user. No design, no
matter how beautiful and ingenious, is any good if it doesn't fulfil a
user need. This may sound obvious but many products and
services, such as the Sinclair C5, Wap mobile phone services, and
a great many dot com businesses failed because the people
behind them didn't grasp this.
Finding out what the customer wants is the first stage of what
designers do. The designer then builds on the results of that
inquiry with a mixture of creativity and commercial insight.
Although gut instinct is part of the designer's arsenal, there are
more scientific ways of making sure the design hits the mark.
Different designers use different methods - combining market
research, user testing, prototyping and trend analysis.
Any product launch is ultimately a gamble, but these methods help
decrease the risk of failure, a fact that often comes as a surprise to
clients.
Creativity
A design doesn't have to be new, different or impressive to be
successful in the marketplace, as long as it's fulfilling a need, but
design methods do lead to innovative products and serivces.
Designers learn that ideas that may seem strange are worth
exploring and that the 'common-sense' solution is not always the
right one. Designers often hit on counter-intuitive concepts through
methods such as drawing, prototyping, brainstorming and user
testing. Watching users in real-world situations especially gives
insights into their behaviour that lead to ideas that wouldn't have
formed had the designer simply thought about the situation, or
relied on generalised market research.
Design and business
Designers, unlike artists, can't simply follow their creative
impulses. They work in a commercial environment which means
there is a huge number of considerations that coming to bear on
the design process.
Designers have to ask themselves questions such as: is the
product they're creating really wanted? How is it different from
everything else on the market? Does it fulfil a need? Will it cost too
much to manufacture? Is it safe?
Emphasis on the customer makes design a formidable weapon for
any business. Companies have often designed their way out of
failure by creating a product that serves the customer's needs
better than its rivals'. Design delivered the operating-system
market to Microsoft, rescued Apple Computer and made Sony an
electronics giant. A Design Council study has shown that
design-led businesses on the FTSE 100 out-performed the index
by 25%.
Putting an emphasis on design brings creativity into an
organisation and increases the chance of producing
market-leading, mould-breaking products. As the sophistication of
the consumer and global competition increases, this becomes
more and more valuable.
Businesses are finding that they can no longer compete just by
slashing prices or upping the marketing budget. Innovation in the
form of design is the key to success.
Design and public services
Billions are poured into public services every year but, despite the
UK being home to a huge variety of top design talent, our best
designers are rarely involved in public sector work.
Design can help public services in a number of ways, from making
sure products and services meet the needs of users to increasing
innovation within organisations and bringing new perspectives to
issues such as procurement.