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Tuesday, November 29, 2011

Reality in the eye of the beholder: A Photoshop reality check




Reality in the eye of the beholder: A Photoshop reality check
 
Reality in the eye of the beholder: A Photoshop reality checkActress Kim Cattrall in an image before digital retouching. Credit: PNAS
Image of actress Kim Cattrall after digital retouching. Credit: PNAS
You know they couldn't possibly look that good. But what did those models and celebrities look like before all the retouching? How different is the image we see from the original?
Dartmouth Computer Science Professor Hany Farid and Eric Kee, a PhD student at Dartmouth College, are proposing a method to not only answer such questions but also to quantify the changes.
As Farid writes, "Impossibly thin, tall, and wrinkle- and blemish-free models are routinely splashed onto billboards, advertisements, and magazine covers." He says that this is "creating a fantasy of sorts." Going beyond considerations of aesthetics or any dishonesty of photo editors or advertisers, Farid and Kee voice public health concerns.
 
 (PNAS) on November 28, 2011, they point out that these highly idealized images have been linked to eating disorders and body image dissatisfaction in men, women, and children. The authors note that the American Medical Association has recently adopted a policy to "discourage the altering of photographs in a manner that could promote unrealistic expectations of appropriate body image."
There have already been repercussions in the United Kingdom. A Reuters news story from July 2011 reports: "Two L'Oreal cosmetics adverts [advertisements] featuring actress Julia Roberts and supermodel Christy Turlington were banned in Britain by the Advertising Standards Agency, following complaints by MP [Member of Parliament] Jo Swinson. Liberal Democrat MP Swinson said the magazine adverts for foundations made by Maybelline and Lancome, both owned by L'Oreal, were misleading because the photos had been digitally altered." On a prior occasion, L'Oreal had been forced to add a disclaimer to another ad.
But Farid and Kee assert that outright bans or simple disclaimers may not be addressing the issue fairly or completely. They are seeking a way to for advertisers to truthfully and accurately characterize the extent to which an image has been altered while allowing the public to make informed judgments. The goal is to create a metric that provides an objective assessment of how much alteration has been made.
The authors propose a rating system that takes into account common practices such as cropping and color adjustment while providing assessment of other kinds of modifications that dramatically change a person's appearance. They consider geometric alterations such as slimming legs, adjusting facial symmetry, and correcting posture, as well as photometric manipulations that might include removing wrinkles, "bags" under the eyes and skin blemishes.
"We start with the before and after digital images from which we automatically estimate the geometric and photometric changes, effectively reverse engineering the manipulations that a photo retoucher has made," Farid says.
In the study, to crosscheck and validate their metric, human observers were asked to compare and rank the differences in hundreds of pairs of before and after retouching images. The results correlated highly with the mathematical metric.
"Such a rating may provide incentive for publishers and models to reduce some of the more extreme forms of digital retouching that are common today," the authors conclude, but they add, "It remains to be seen if this rating can mediate the adverse effects of being inundated with unrealistic body images."
Provided by Dartmouth College
"Reality in the eye of the beholder: A Photoshop reality check." November 28th, 2011. http://www.physorg.com/news/2011-11-reality-eye-photoshop.html
 

Posted by
Robert Karl Stonjek

Lifelong learning that adapts to you




Lifelong learning that adapts to you© Shutterstock
Technology enhanced lifelong learning that automatically adapts to the needs of the learner is now in sight thanks to work by EU-funded researchers who have developed an adaptive learning platform that can follow you through school, university, your career and even when you learn a new hobby. The rapidly growing, multi-billion euro e-learning sector is set to get a next-generation booster shot.
The EU-funded 'Generic responsive adaptive personalised learning environment' (GRAPPLE) project created a system that focuses solely on learning support, with the aim of making it easier for people to acquire new knowledge and skills. GRAPPLE also makes the most of the students' time by tailoring courses to their strengths and weaknesses. 
There are huge advantages to this kind of system and it has the potential to dramatically enhance learning in the near future. Imagine a course that is genuinely adapted to the individual, skipping material that has been mastered, and offering remedial courses on those areas where the student is weakest. 
The course could highlight and define terminology for one student but not for another, depending on whether they are already familiar with the topic. Advanced tools for adaptive lifelong learning could one day recommend courses that tie in with a user's previous experience to qualify the student for a recognised diploma or degree. In this way, learners could leverage their experience to the fullest. 
The key phrase is learning, where students direct their education based on their interest and priorities, rather than teacher-centred approaches where students are taken through a linear course regardless of their needs or wants. For this reason, the e-learning industry tends to describe users as learners, or active participants who study at every stage of their life, and not as students per se. 
This is a new departure for 'Learning management systems' (LMS). 'Currently, what an LMS system technically does are things like assignments, tests, grading and access to resources like course material, slides and other information, and it just offers those resources as files to the student. It doesn't really offer any guidance as to how to actually study the material,' explains Professor Paul De Bra, GRAPPLE Project Coordinator from the department of mathematics and computer science at the Technische Universiteit Eindhoven in the Netherlands. The project received from the EU almost EUR 4 million of its total budget of EUR 5.3 million. 
'LMS platforms are great for managing the process of learning and handling administration; right now LMS platforms have not developed any tools to help the actual learning, to make it easier and more productive for students to learn. They support the process but not the learning,' he continues. 
'That's where GRAPPLE comes in because we created an environment where you can click to an adaptive course text that you go through page by page, and it gives you a menu of choices. It can offer recommendations based on your previous experience, it can recommend new topics or suggest that you avoid other topics, and it keeps track of your learning.' 
Prof. De Bra says the platform works as an embedded adaptive learning environment within existing LMS platforms. It is designed to be easily portable from one platform to another, and the code for GRAPPLE is open source, allowing LMS vendors to adapt it to their needs. 
There are multiple ways to complete a GRAPPLE course. The system offers guidance and there are many links that learners can follow on their own initiative. 'It is really complementary to what a LMS offers,' Prof. De Bra emphasises. 
In the GRAPPLE system, learner initiative and curiosity are leveraged to enhance the educational experience. Study becomes much more absorbing when the student can follow their own interests. 
Perhaps the most ambitious goal in GRAPPLE's vision is a system that follows the learners through their life; in school, at work and in their hobbies and pastimes. And it keeps track of acquired skills and knowledge. If a user scored, say, 70 or 80 % on a topic, it will not be recommended in future courses requiring those skills, but if the student scored 50 % or lower, remedial course material might be recommended in the future. 
The EU-funded researchers designed an integrated platform to enable all this functionality. An 'event bus' coordinates all of the platform's back-end activity, except for the single sign-on facility which is handled by a powerful, globally recognised system, called Shibboleth. 
The 'GRAPPLE authoring tool' (GAT) lets e-learning authors create adaptive content and courses. The 'GRAPPLE adaptive learning environment' (GALE) provides the framework for executing courses, while the 'GRAPPLE user model framework' (GUMF) maintains all the information that is known about the learner. 
The system architecture is particularly elegant because it separates the logical functions of learning management, content delivery, content creation, user identity and user modelling. As such, it lends itself to adoption of specific elements in a modular way. For example, Prof. De Bra ponders that future versions of GRAPPLE technology could replace Shibboleth with the adoption of the OpenID standard, which is used in social networks. Many learners have an OpenID already. 
The GRAPPLE architecture also allows for further work to be carried out on individual elements without having to reinvent the entire system. Prof. De Bra offers GAT as an example. He says GAT simplifies authoring, but it is not as easy as it could be. 
'Authors find it really difficult to move from linear course delivery, where the student is taught, to adaptive learning, where users employ self-directed study,' he notes. 'The big issue is deciding the adaptation rules; under what circumstances and in what way is the material adapted?' 
It is a bottleneck in the process, but identifying the bottleneck is a huge advance and Prof. De Bra says that there will be further work on the creation of adaptation rules in other contexts. 
GRAPPLE achieved its objectives and has received positive reviews of its work. The platform was tested in a variety of environments, either as a whole or with individual components. At Trinity College, Dublin, adaptive simulated conversations were used as part of a psychotherapy course, corresponding to the responses of the student. 
In Germany, it was used by project partner Information Multimedia Communication (IMC) to teach job interview skills and self-management skills to office workers. In Eindhoven, the Netherlands, it was used to learn about hypermedia, and also about GRAPPLE itself. Likewise, all GRAPPLE partners used different topics for experiments. In all cases, the students, from different countries and linguistic backgrounds, were very enthusiastic about the platform and course delivery. 
It is a very promising start, but it is just a start and now the work will continue both within individual partner companies and enterprises and in follow-on projects. Ideas from GRAPPLE, and the use of some components are being taken up in new EU research projects, for instance in 'Immersive reflective experience-based adaptive learning' (ImREAL), a EUR 3.22 million EU-funded collaborative project. 
The GRAPPLE platform could not come at a better time for Europe. E-learning is a huge business worth EUR 40 billion worldwide in 2010. The market is growing rapidly at around 20 % a year according to figures by Global Industry Analysts. Europe is trailing the US, but by creating technologies like the GRAPPLE platform the Old World will be able to teach the New World a few tricks. 
More information: http://grapple-project.org/
 


Provided by CORDIS
"Lifelong learning that adapts to you." November 28th, 2011. http://www.physorg.com/news/2011-11-lifelong.html
 

Posted by
Robert Karl Stonjek

Researchers design steady-handed robot for brain surgery




Neurosurgeons may one day get help in operating rooms from a robot with movements 10 times steadier than the human hand
 
Surgeons operate on a patient in July 2011 in Baghdad. Neurosurgeons may one day get help in operating rooms from a robot with movements 10 times steadier than the human hand to perform delicate brain surgeries, the EU said Monday.
Neurosurgeons may one day get help in operating rooms from a robot with movements 10 times steadier than the human hand to perform delicate brain surgeries, the EU said Monday.
The European Commission touted the EU-funded ROBOCAST project as a breakthrough in robotic neurosurgery that could in future help treat tumors, epilepsy, Parkinson's disease and Tourette syndrome.
Developped by British, German, Italian and Israeli researchers, the robotic hand, guided by a surgeon, has 13 types of movement compared to four available to human hands during minimally invasive surgery.
It even has "haptic feedback", or physical cues that allow surgeons to assess tissue and feel the amount of force applied during surgery, the European Commission said in reporting the EU-funded ROBOCAST project.
The robot has only been tested on dummies so far, performing keyhole neurosurgery, in which a probe enters a tiny hole in the skull to manipulate tissue or collect blood and other fluids.
"Robots can reduce surgeon's tremor tenfold, making them especially useful in protecting the delicate and important brain matter," the commission said.
The European Union, marking European Robotics Week, said it was funding a parallel project involving three robots to assist surgeons operating on patients who must stay away during neurosurgery.
The EU's executive Commission has already spent 400 million euros in around 100 robotics projects. Brussels says global demand for robot-related products was worth around 15.5 billion euros in 2010, including 3.0 billion in Europe.
(c) 2011 AFP
"Researchers design steady-handed robot for brain surgery." November 28th, 2011. http://www.physorg.com/news/2011-11-steady-handed-robot-brain-surgery.html
 

Posted by
Robert Karl Stonjek