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Wednesday, June 1, 2011

Startup Hopes to Make Sickness Social



Tracking sickness: A startup called Sickweather hopes to help users see which illnesses are going around, and if any of their friends have fallen ill.
Credit: Sickweather

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Startup Hopes to Make Sickness Social

Social networking data could give clues to outbreaks of disease.
If a close friend has a cold, chances are you might catch it. A startup called Sickweather hopes to tap into the social side of sickness with a social networking service that tracks illnesses within a user's circle of friends, and to forecast outbreaks.
The startup mines publicly available data from social networks such as Twitter and Facebook, as well as from its users, to provide information on illness trends. Sickweather recently launched an early version of its site for closed beta testing, and plans to open to a broader audience in July.
While some people complain about the vast quantities of often mundane data uploaded to social networks every day, companies are increasingly interested in mining that information for commercial ends. Bluefin Labs, for example, uses social network data to determineusers' reactions to television shows and advertisements. Specialized social networks are also springing up to collect more precise data.
PatientsLikeMe, for example, is a social networking site on which patients can share information and experiences related to their condition.



Sickweather's founders hope the data they collect can help users avoid catching their friends' bugs. Users would be able to log in to the site and view a map showing illnesses in their area. They would also see updates from friend connections mentioning current illnesses. The company plans to release mobile apps for the site as well, so that users can view this information while on the go.
Graham Dodge, the company's CEO, says he thinks Sickweather will be particularly useful to young families that want to be alerted to illnesses going around their social circle. "They can decide, 'Maybe I won't take my kids to that birthday party,' " Dodge says. Users might also be able to use the information to decide whether their symptoms match up to current common illnesses and merit more attention, or to prepare a health regimen before taking a trip.
Like any social network, much of the value of Sickweather will depend on getting enough people to sign up, but the founders hope to provide a useful service based on publicly available data on social networks as well.
Sickweather uses Twitter's API to find information about sicknesses tied to a particular location. Michael Belt, Sickweather's chief technology officer, says the company searches for keywords related to sickness. To tune the algorithm, the system uses a database of words that exclude certain posts. For example, the system would want to record a post that says, "I'm feeling so sick—my nose is running." But it would exclude a post that says, "There were some sick beats last night at the club."
Sickweather hopes to eventually use posts that simply mention the symptoms of an illness. But the initial version of the site is focused on words such as "bronchitis," "pneumonia," and "pertussis." "It was eye-opening to see how much data we got just from specific technical terms," says Dodge.
Dodge says the company is exploring advertising partnerships to gain revenue for the site.
Others are exploring mining social networks for public health data, and their experiences show how difficult it can be. For example, HealthMap, cofounded by Clark Freifeld and John Brownstein, brings together data from a variety of sources to show outbreaks as they happen around the world. HealthMap began by crawling news reports and blogs, but also has a partnership with Google to mine data from search terms. The company offers apps for smart phones, Twitter, and Facebook, through which users can report outbreaks.
For HealthMap's purposes, Brownstein says, Twitter is a difficult source to mine. "You need a sizeable [health] event to get enough data," he says. For example, flu outbreaks are usually large enough to get sufficient posts from social networks, but gastric illnesses are too isolated, he says.
Gunther Eysenbach, a senior scientist in the division of clinical decision-making and health care at the Toronto General Research Institute, has extensively studied tracking diseases through the Internet. He says that data from social networks is full of false positives. For example, people may post about articles they've read about a disease, and it's hard to filter that out, he says.
Eysenbach also worries about the privacy implications. He says mining social connections could have a chilling effect on people's willingness to post about illness, since it could create uncomfortable social situations, such as when no one shows up to that kid's birthday party. Such an outcome, Eysenbach says, would be a shame, because such data has public-health value.

iPhone 5 Seemingly Ruled Out for June Launch

iPhone 5 Seemingly Ruled Out for June Launch


Apple just pre-announced the iCloud for next week's Worldwide Developers Conference, but what the company didn't say -- specifically, that it'll bring the iPhone 5 or other new hardware to the event -- is just as important.
It's unusual for Apple to tease news ahead of time, so I can only imagine that this press release was intended to temper expectations. The headline of Apple's announcement says it all: "Apple to Unveil Next Generation Software at Keynote Address on Monday, June 6." In other words, don't get your hopes up for hardware.
For the last three years, Apple has used WWDC to announce new iPhones, but this year Apple seems likely to break tradition and hold off on its next smartphone until September at the earliest. That's what the rumors have been saying, at least.
And at this point, a September iPhone launch makes sense. It's closer to the holidays, when rival phone makers will be launching their own new Android phones and Windows Phones. It would also give Apple something else to talk about besides iPods and Apple TV, neither of which are as buzzworthy as the iPhone.
The next iPhone may not be a major revision anyway. We've seen the term "iPhone 4S" thrown around, as if to suggest spec boosts and minor cosmetic changes rather than a design overhaul and bold new features. At WWDC, expect Apple to argue that software is far more important as the company introduces iOS 5, Mac OS X Lion and the iCloud.


Read more: http://techland.time.com/2011/05/31/iphone-5-seemingly-ruled-out-for-june-launch/#ixzz1NzcRHIBg

Sony Sets Its Sights on Augmented Reality



Credit: Sony Corporation


Sony Sets Its Sights on Augmented Reality

The future of mobile gaming will merge the virtual and real worlds.
Sony has demonstrated a new augmented reality system called Smart AR that can be built into the company's future gaming devices.
Augmented reality involves mapping virtual objects onto a view of the real world, usually as seen through the screen of a smart phone. The technology has so far been used to create a handful of dazzling smart-phone apps, but has yet to take off in a big way. However, many believe that mobile gaming could prove to be an ideal platform for the technology. With Smart AR, certain real-world objects could become part of a game when viewed through a device such as the PlayStation Portable. This could allow game characters to appear on a tabletop, perhaps, or to respond to the movement of real objects.
Unlike many augmented reality systems, Smart AR does not use satellite tracking or special markers to figure out where to overlay a virtual object. Instead, it uses object recognition. This means it works where GPS signals are poor or nonexistent, for example, indoors. The markerless system is more difficult to pull off, but it allows many more everyday objects to be used.
"Prototypes of Sony Computer Entertainment's next-generation of portable entertainment systems will be integrated with this technology," says Takayuki Yoshigahara, deputy general manager of Sony's Intelligent Systems Research Laboratory in Tokyo. "SCE is also considering adopting this technology for its software development kit in the future." This would allow games developers to add augmented reality features in the games made for Sony consoles.
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Sony has dabbled with the technology before, using two-dimensional barcodes known as CyberCodes as markers for tracking objects.
According to Yoshigahara, Smart AR identifies objects using an approach known as local feature extraction, which means it tries to identify salient parts of the object within the image. The system also tracks the object's movement, and works out its orientation. This is necessary in order to know how the virtual data should be positioned in relation to the object.

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Smart AR also builds a rough 3-D map of a room. This is achieved by measuring disparities between different snapshots taken from slightly different perspectives as the camera moves. This allows virtual objects to interact with the environment.
Tobias Hollerer, an associate professor at the University of California, Santa Barbara, says Sony's technology combines several areas of research. "If they do anything new, it is in tracking the entire room," he says.
Edward Rostens, a lecturer at the University of Cambridge and cocreator of an augmented reality system for the iPhone, called Popcode, says getting several different techniques to work together using the limited processing power of a handheld device would be impressive.